This function returns whether the given sound instance being played is set to loop.
audio_sound_get_loop(index);
Argument | Type | Description |
---|---|---|
index | Sound Instance ID | The index of the sound instance |
var _loop = audio_sound_get_loop(snd_car);
The above code calls audio_sound_get_loop on an existing sound asset snd_car and stores the result in a temporary variable _loop.