This function will resume the given sync group if it is playing and has previously been paused (using the function audio_pause_sync_group). The group index is the value returned when you created the group using the function audio_create_sync_group().
NOTE This functionality is not available for the HTML5 target platform.
audio_resume_sync_group(group_index);
Argument | Type | Description |
---|---|---|
group_index | Audio Sync Group ID | The group index to resume. |
N/A
if (keyboard_check_pressed((ord)"P"))
{
global.Pause = !global.Pause
if (global.Pause)
{
audio_pause_sync_group(sg);
}
else
{
audio_resume_sync_group(sg);
}
}
The above code checks for a key press of the "P" key, and if one is detected it toggles the "global.Pause" variable then checks it to pause or resume the sync group indexed in the variable "sg".