You can use this function to set the x position of the layer within the currently scoped room.
You supply the layer ID (which you get when you create the layer using layer_create) or the layer name (as a string - this will have a performance impact) and the function will move the layer the given number of pixels along the horizontal axis of the room.
NOTE This function does not affect any Instances already contained or later added in the layer - they remain at their (x, y) position - unless those instances are controlled by a sequence (i.e. when in_sequence is true).
layer_x(layer_id, x)
Argument | Type | Description |
---|---|---|
layer_id | String or Layer | The unique ID value of the layer to set the x position of |
x | Real | The x position in the room to set the layer to |
N/A
var lay_id = layer_get_id("Sprites");
if layer_get_x(lay_id) != 0 || layer_get_y(lay_id) != 0
{
layer_x(lay_id, 0);
layer_y(lay_id, 0);
}
The above code checks the given layer position and if it is not set to (0, 0) then it is set to that position.