This function can be used to resize a tile map element.
You give the tile map element ID (which you get when you create a tile map element using layer_tilemap_create() or when you use the function layer_tilemap_get_id()), and the new height of the tile map in tile cells.
tilemap_set_height(tilemap_element_id, height);
Argument | Type | Description |
---|---|---|
tilemap_element_id | Tile Map Element ID | The unique ID value of the tile map element to set the height of |
height | Real | The height value (in "cells") |
N/A
var lay_id = layer_get_id("Tiles_Walls");
var map_id = layer_tilemap_get_id(lay_id);
if (tilemap_get_height(map_id) != room_height div 16)
{
tilemap_set_height(map_id, room_height div 16);
}
The above code checks the width of a specific tile map and if it is not the correct size then the width is set.