This function controls the position along the x-axis of the room of the asset tile map element on the layer.
You give the tile map element ID (which you get when you create a tile map element using layer_tilemap_create() or when you use the function layer_tilemap_get_id()), and then set the x value to use (based on the room coordinates).
tilemap_x(tilemap_element_id, x);
Argument | Type | Description |
---|---|---|
tilemap_element_id | Tile Map Element ID | The unique ID value of the tile map element to change |
x | Real | The x position for the tile map |
N/A
var lay_id = layer_get_id("Asset_sky");
var map_id = layer_tilemap_get_id(lay_id);
tilemap_x(map_id, irandom(room_width));
The above code gets the ID value of the tile map asset assigned to the layer "Asset_sky" and then sets its x position to a random value between 0 and the width of the room.