This function returns the name of the given room as a string.
Please note that this is only a string and cannot be used to reference the room directly - for that you would need the room index. You can, however, use this string to get the room index using the returned string along with the function asset_get_index().
room_get_name(index);
Argument | Type | Description |
---|---|---|
index | Room Asset | The room to check the name of. |
var _roomname = room_get_name(room);
draw_text(32, 32, _roomname);
The above code gets the name of the current room and draws it on the screen.