room_set_width

This function changes (or sets) the width of any room in your game except the current one.

 

Syntax:

room_set_width(index, w);

ArgumentTypeDescription
indexRoom AssetThe room to set the width of.
wRealThe new width of the room in pixels.

 

Returns:

N/A

 

Example:

global.myroom = room_add();
room_set_width(global.myroom, 640);
room_set_height(global.myroom, 480);
room_set_persistent(global.myroom, false);

This will create a new room and store its index in the variable global.myroom. It will then set its width to 640 pixels, its height to 480 pixels and its persistence to false.