This function will return the index ID value of the shader currently being used for rendering, or it will return -1 if no shader is being used.
shader_current();
Shader Asset or -1 (if no shader is assigned)
if (shader_current() == -1)
{
shader_set(sh_warp)
}
The above code will check to see what the current shader is and if it returns -1 (no shader being used) then a shader is set.