With this function you can set a shader constant to hold an array of matrix values. You must previously have gotten the "handle" of the constant using the function shader_get_uniform(), and you will have to have previously initialised the array as an array of floating point values, where each successive group of 16 floats is a 4x4 matrix.
NOTE All uniforms must be set after calling the function shader_set and before calling shader_reset.
shader_set_uniform_matrix_array(handle, array);
Argument | Type | Description |
---|---|---|
handle | Shader Uniform Handle | The handle of the shader constant to set. |
array | Array | A previously initialised array of floating point values. |
N/A
shader_set(shader_Glass);
shader_params = shader_get_uniform(shader_tint, "cMatrixArray");
shader_set_uniform_matrix_array(shader_params, matrix_array);
draw_self();
shader_reset();
The above code will get the handle of the shader constant "cMatrixArray" then set that constant to the given array.