This function can be used to retrieve the number of frames that any given skeleton animation has. You supply the skeleton animation name (as a string, as defined in the program used to make the animation, or as returned by using the function skeleton_animation_get()) and the function returns the frames that it has as an integer value. The function will return 0 if the specified animation does not exist.
skeleton_animation_get_frames(anim_name);
Argument | Type | Description |
---|---|---|
anim_name | String | The animation name to get the frames of. |
var num = skeleton_animation_get_frames(skeleton_animation_get());
image_index = num -1;
image_speed = 0;
The above code will get the number of frames in the animation and then set the sprite to the last frame and stop animating.