skeleton_animation_get_frames

This function can be used to retrieve the number of frames that any given skeleton animation has. You supply the skeleton animation name (as a string, as defined in the program used to make the animation, or as returned by using the function skeleton_animation_get()) and the function returns the frames that it has as an integer value. The function will return 0 if the specified animation does not exist.

 

Syntax:

skeleton_animation_get_frames(anim_name);

ArgumentTypeDescription
anim_nameStringThe animation name to get the frames of.

 

Returns:

Real

 

Example:

var num = skeleton_animation_get_frames(skeleton_animation_get());
image_index = num -1;
image_speed = 0;

The above code will get the number of frames in the animation and then set the sprite to the last frame and stop animating.