With this function you can find the width of the base resource sprite, with no transforms, in pixels.
sprite_get_width(index);
Argument | Type | Description |
---|---|---|
index | Sprite Asset | The index of the sprite to find the width of. |
if (sprite_width != sprite_get_width(sprite_index))
{
image_xscale = 1;
}
The above code checks the width of the sprite as it is in the current instance and if there is a difference between that and the original base sprite, it resets the x axis scale.