This function returns an array with the UV coordinates and other data for the texture of the given tile set on the texture page. The array contains the following 8 elements:
This array can then be used in other draw functions, particularly when working in 3D or using the 2D primitive functions, as well as when working with the Shader functions.
tileset_get_uvs(tileset);
Argument | Type | Description |
---|---|---|
tileset | Tile Set Asset | The index of the tile set to use. |
Array (1D, 8 elements)
var tex = tileset_get_uvs(tl_Grass);
tex_left = tex[0];
tex_top = tex[1];
tex_right = tex[2];
tex_bottom = tex[3];
The above code will store the UV coordinates for the given tile set in a local array and then assign the values to instance variables.