timeline_max_moment

This function will return the value of the moment in which the timeline performs its final action. So, if you have a timeline with 8 different actions placed 20 moments apart, this function would return the moment value of the last action in that timeline, which would be 160. This function is a good way to test whether a timeline has passed the last active moment when running, since the timeline position will continue incrementing every step of the game whether there are further actions or not.

 

Syntax:

timeline_max_moment(ind);

ArgumentTypeDescription
indTimeline AssetThe index of the timeline to get the last moment of.

 

Returns:

N/A

 

Example:

if (timeline_position > timeline_max_moment(timeline_index))
{
    timeline_running = false;
}

The above code will check the current timeline position against the maximum active moment, and if it is greater the timeline will be stopped.