With this function you can clear a specific moment of any previously defined time line of all codes and actions.
timeline_moment_clear(ind, step);
| Argument | Type | Description |
|---|---|---|
| ind | Timeline Asset | The index of the timeline to clear. |
| step | Real | The moment to clear. |
N/A
timeline_moment_clear(global.tl, game_get_speed(gamespeed_fps) * 30);
The above code will clear the specified moment of the time line indexed by the variable global.tl.