With this function you can check the given DS list to see if it is empty (returns true) or not (returns false).
ds_list_empty(id);
Argument | Type | Description |
---|---|---|
id | DS List id | The id of the data structure to check. |
if (count == 15( && (!ds_list_empty(command_list))
{
ds_list_clear(command_list);
alarm[0] = game_get_speed(gamespeed_fps);
count = 0;
}
The above code checks a variable to see if it has reached a specific value and if it has it clears the DS list indexed in the variable "command_list", sets an alarm, and resets the variable to 0.