With this function you can clear all data from the given priority queue data-structure. This does NOT destroy the data-structure (for that you should use ds_priority_destroy()) it only wipes all data from it and returns an empty priority queue.
ds_priority_clear(id);
Argument | Type | Description |
---|---|---|
id | DS Priority | The id of the data structure to clear. |
N/A
if (count = 15) && (!ds_priority_empty(command_queue))
{
ds_priority_clear(command_queue);
alarm[0] = game_get_speed(gamespeed_fps);
ai_count = 0;
}
The above code checks a variable to see if it has reached a specific value and if it has it clears the DS priority queue indexed in the variable "command_queue", sets an alarm, and resets the variable to 0.