With this function you can clear all data from the given stack data-structure. This does NOT destroy the data-structure (for that you should use ds_stack_destroy()) it only wipes all data from it and returns an empty stack.
ds_stack_clear(id);
Argument | Type | Description |
---|---|---|
id | DS Stack | The id of the data structure to clear. |
N/A
if (ai_count = 15 && !ds_stack_empty(AI_stack))
{
ds_stack_clear(AI_stack);
alarm[0] = game_get_speed(gamespeed_fps);
ai_count = 0;
}
The above code checks a variable to see if it has reached a specific value and if it has it clears the DS stack indexed in the variable "AI_stack", sets an alarm, and resets the variable to 0.