gpu_get_blendmode_dest

This function can be used to retrieve the current destination extended blend mode factor being used for drawing. The value returned will be one of the following constants ("s" denotes a value taken from the source while a "d" denotes a value from the destination):

Blend Mode Factor Constant
ConstantBlend factor (Red, Green, Blue, Alpha)
bm_zero(0, 0, 0, 0)
bm_one(1, 1, 1, 1)
bm_src_colour(Rs, Gs, Bs, As)
bm_inv_src_colour(1-Rs, 1-Gs, 1-Bs, 1-As)
bm_src_alpha(As, As, As, As)
bm_inv_src_alpha(1-As, 1-As, 1-As, 1-As)
bm_dest_alpha(Ad, Ad, Ad, Ad)
bm_inv_dest_alpha(1-Ad, 1-Ad, 1-Ad, 1-Ad)
bm_dest_colour(Rd, Gd, Bd, Ad)
bm_inv_dest_colour(1-Rd, 1-Gd, 1-Bd, 1-Ad)
bm_src_alpha_sat(f, f, f, 1) where f = min(As, 1-Ad)

 

Syntax:

gpu_get_blendmode_dest();

 

Returns:

Blend Mode Factor Constant (see above table)

 

Example:

var bm;
bm[0] = gpu_get_blendmode_src();
bm[1] = gpu_get_blendmode_dest();
gpu_set_blendmode_ext_sepalpha(bm[0], bm[1], bm_inv_src_alpha, bm_inv_dest_colour);

The above code creates a local array and gets the current source and destination blending factors. This array is then used to manipulate the alpha component of the blending factors.