gpu_get_blendmode_destalpha

This function can be used to retrieve the current destination extended blend mode alpha factor. The value returned will be one of the following constants ("s" denotes a value taken from the source while a "d" denotes a value from the destination) with only the "A" component being used when drawing:

Blend Mode Factor Constant
ConstantBlend factor (Red, Green, Blue, Alpha)
bm_zero(0, 0, 0, 0)
bm_one(1, 1, 1, 1)
bm_src_colour(Rs, Gs, Bs, As)
bm_inv_src_colour(1-Rs, 1-Gs, 1-Bs, 1-As)
bm_src_alpha(As, As, As, As)
bm_inv_src_alpha(1-As, 1-As, 1-As, 1-As)
bm_dest_alpha(Ad, Ad, Ad, Ad)
bm_inv_dest_alpha(1-Ad, 1-Ad, 1-Ad, 1-Ad)
bm_dest_colour(Rd, Gd, Bd, Ad)
bm_inv_dest_colour(1-Rd, 1-Gd, 1-Bd, 1-Ad)
bm_src_alpha_sat(f, f, f, 1) where f = min(As, 1-Ad)

 

Syntax:

gpu_get_blendmode_destalpha();

 

Returns:

Blend Mode Factor Constant (see above table)

 

Example:

var bm;
bm[0] = gpu_get_blendmode_srcalpha();
bm[1] = gpu_get_blendmode_destalpha();
gpu_set_blendmode_ext_sepalpha(bm_inv_src_alpha, bm_inv_dest_colour, bm[0], bm[1]);

The above code creates a local array and gets the current source and destination blending factors for the alpha component. This array is then used to manipulate the RGB component of the blending factors.