gpu_get_tex_min_mip

With this function you can get the minimum mipmap level which is currently used, where a value of 0 is the highest resolution, 1 is to use the first mipmap, 2 is the second etc...

 

Syntax:

gpu_get_tex_min_mip();

 

Returns:

Real (default: 0)

 

Example:

if (gpu_get_tex_min_mip() != 0)
{
    gpu_set_tex_min_mip(0);
}

The above code will check the current minimum mipmap level and if it is not 0 it is set to 0.