This function can be used to switch a particle system from its current layer to a new one. You supply the particle system ID value (as returned by the function part_system_create_layer()) and then the unique layer ID (as returned by the function layer_create() or the name of the layer to use as a string - for example "instance_layer" - as defined in the room editor), and the system will be moved to the new layer.
part_system_layer(ps, layer);
Argument | Type | Description |
---|---|---|
ps | Particle System Instance | The particle system ID |
layer | String or Layer | The new layer ID |
N/A
if (part_system_get_layer(global.p_sys) != "effects_layer")
{
part_system_layer(global.p_sys, "effects_layer";
}
The above code will check a particle system to see what layer it is on and if it is not on the given layer it will be changed.