vertex_end

This function ends the building of a custom primitive that was started with vertex_begin.

Once you call this command the primitive can be used in the vertex_submit function for use in a shader or you can freeze the buffer (making the vertex buffer used read-only and much faster) using vertex_freeze.

 

Syntax:

vertex_end(buffer);

ArgumentTypeDescription
bufferVertex BufferThe vertex buffer to end writing to.

 

Returns:

N/A

 

Example:

vertex_end(buff);

The above code ends the definition of a custom primitive.