This function retrieves the surface assigned to one of the 4 render targets available to surfaces.
You supply the index of the render target to check, and the function will return -1 if no surface is assigned, or an integer value >= 0, representing the surface assigned (as returned by the functions surface_create / surface_create_ext).
surface_get_target_ext(index);
Argument | Type | Description |
---|---|---|
index | Real | The render target index to check (from 0 to 3). |
Surface or -1 (if no target surface is set)
if surface_get_target_ext(0) == -1
{
surface_set_target_ext(0, global.Surf);
}
The above code first checks if the shader render target 0 has been set to a surface. If not, then one is assigned.