With this variable you can get the keycode of the key that is currently being pressed and it will return 0 if no key is being pressed when the check is done.
keyboard_key;
switch (keyboard_key)
{
case vk_numpad1: gun = weapon[0][0]; break;
case vk_numpad2: gun = weapon[1][0]; break;
case vk_numpad3: gun = weapon[2][0]; break;
}
The above code uses the value of the keyboard_key variable to set a variable to the same value as an array.