This function can be used to hide the virtual keyboard on the device running the game. Calling this function will generate a System Asynchronous Event, in which the async_load DS map will be populated with the following key/value pairs:
keyboard_virtual_hide();
N/A
if (input == true)
{
input = false;
keyboard_virtual_hide();
}
The above code will hide the OS virtual keyboard if the given variable is not set to false.