With this function you can clear an MP grid of all "forbidden" cells.
mp_grid_clear_all(id);
Argument | Type | Description |
---|---|---|
id | MP Grid ID | Index of the mp_grid that is to be used |
if (!instance_exists(obj_Player))
{
mp_grid_clear_all(grid);
}
The above code will clear the mp_grid indexed in the variable "grid", marking all the cells as free, if an instance of the object "obj_Player" no longer exists in the room.