mp_grid_destroy

You can use this function to destroy the indicated mp_grid (as defined by the function mp_grid_create()) and free up the memory allocated it. It is essential that you call this whenever the MP grid is finished with or you could potentially get a memory leak, meaning that your game will slow down over time and eventually crash.

NOTE: Using mp_grid_* functions on a grid after it has been destroyed will result in an error.

 

Syntax:

mp_grid_destroy(id);

ArgumentTypeDescription
idMP Grid IDIndex of the mp_grid that is to be destroyed

 

Returns:

N/A

 

Example:

if (timer = 0)
{
    mp_grid_destroy(grid);
    room_goto(rm_Menu);
}

The above code will destroy the mp_grid indexed in the variable "grid" if the variable "timer" is equal to 0, and then goto another room.