move_outside_all

With this function you can tell an instance to move out of a collision in any direction and any number of pixels each step, with a value of -1 or 0 for the maxdist being a default 1000px, ie: GameMaker will move the instance continually up 1000 pixels until it is out of collision.

 

Syntax:

move_outside_all(dir, maxdist);

ArgumentTypeDescription
dirRealThe direction to move in.
maxdistRealThe maximum distance the object can travel (-1 or 0 a default value of 1000 pixels).

 

Returns:

N/A

 

Example:

if (place_meeting(x, y, all))
{
    move_outside_all(90, 1);
}

The above code will move the instance up 1 pixel each step that it is in collision with any other instance.