This function is used to "snap" the instance to a grid of a given size. It will be snapped to the nearest corresponding position on the "invisible" grid that the hsnap and vsnap values define.
move_snap(hsnap, vsnap);
Argument | Type | Description |
---|---|---|
hsnap | Real | The horizontal snapping (the size in pixels between 'cells'). |
vsnap | Real | The vertical snapping (the size in pixels between 'cells'). |
N/A
with (obj_Pieces)
{
if (!place_snapped(32, 32))
{
move_snap(32, 32);
}
}
The above code checks all instances of "obj_Pieces" to see if they are snapped to a grid of 32x32 pixels, and if they are not it snaps them to the nearest position in that grid.