This function removes a network socket connection from your game.
NOTE This function will not work when used in a project running on the HTML5 target.
network_destroy(socket);
Argument | Type | Description |
---|---|---|
socket | Network Socket ID | The id of the socket to remove. |
N/A
if (!os_is_network_connected())
{
network_destroy(sock);
}
The above code will check to see if there is a data connection and if none is found, destroy the socket with the id "sock".