This function defines a circle shape for your fixture with a radius defined by the argument "rad".
physics_fixture_set_circle_shape(fixture, rad)
Argument | Type | Description |
---|---|---|
fixture | Physics Fixture ID | the index of the fixture |
rad | Real | radius of the circle |
N/A
physics_fixture_set_circle_shape(fix_Ball, sprite_get_width(spr_Ball) / 2);
The code above will apply a circle shape to the fixture indexed in the variable "fix_Ball" with a radius the same as that of the width of the sprite "spr_Ball" divided by 2.