physics_apply_angular_impulse

This function will give an angular impulse to a physics enabled instance. This impulse will set the angular rotation by the amount given, ignoring the current torque, essentially setting the amount of "spin" that a fixture has. If you wish to apply an angular force to an instance using torque, then you should be using the function physics_apply_torque().

 

Syntax:

physics_apply_angular_impulse(impulse)

ArgumentTypeDescription
impulseRealThe impulse (in Newton metres) to be applied

 

Returns:

N/A

 

Example:

if (keyboard_check(vk_up))
{
    physics_apply_angular_impulse(10);
}

The code above will give the physics enabled fixture an angular impulse if a key is pressed.