This function will give an angular impulse to a physics enabled instance. This impulse will set the angular rotation by the amount given, ignoring the current torque, essentially setting the amount of "spin" that a fixture has. If you wish to apply an angular force to an instance using torque, then you should be using the function physics_apply_torque().
physics_apply_angular_impulse(impulse)
Argument | Type | Description |
---|---|---|
impulse | Real | The impulse (in Newton metres) to be applied |
N/A
if (keyboard_check(vk_up))
{
physics_apply_angular_impulse(10);
}
The code above will give the physics enabled fixture an angular impulse if a key is pressed.