phy_speed

This read-only variable returns the current speed of the physics enabled instance, defined in pixels per step. Should you need to change this value, you must do so by changing the x and y vectors using the variables phy_speed_x and phy_speed_y.

 

Syntax:

phy_speed;

 

Returns:

Real (single precision floating point value, or undefined if the instance is not physics enabled)

 

Example:

if (phy_speed > 10)
{
    phy_linear_damping += 0.01;
}
else
{
    phy_linear_damping = 2;
}

The above code checks the speed of the physics enabled instance and then changes the linear damping based on the returned value.