This function returns whether a given variable is a boolean (true ior false) or not. In some cases you want to check and see if a variable in GameMaker holds a boolean value, and that's when you would use this function.
is_bool(n);
Argument | Type | Description |
---|---|---|
n | Any | The argument to check. |
if (is_bool(val))
{
global.Sound = val;
}
else
{
global.Sound = true;
}
The above code checks the variable "val" to see if it is a real number and if it is it then uses it to set a global variable.