Steam

Steam EventThis event is triggered by callbacks from some of the Steam extension functions and returns a DS Map stored in the variable async_load, containing different key/value pairs depending on the callback from the function that has triggered the event. The map will always contain the key "event_type" which you can parse to find the type of function that triggered the event and change the code required to suit.

Any function that triggers this event returns a unique async ID value which should be stored in a variable and checked, as the async_load map will always contain an "id" key which you can then parse and ensure that you are responding to the correct event. In fact, the map will always hold the following keys, regardless of the Steam function used to generate the async response: