Asset Management

The following sections explain the functions and variables that you have available to you for manipulating the different assets used in your project, including creating new dynamic assets or editing and changing those that are added into your game through The Asset Browser in The Room Editor or The Sequence Editor.

Dynamically Added Assets

Functions for Particle Systems can be found here: Particle Systems

There are also extra functions related to the handling of game assets and tags added from the Asset Browser. These functions can be found in the following section: