With this function you can set the value (or values) of a shader constant to the current transform matrix (as set using the Matrix Functions). You must previously have gotten the "handle" of the constant using the function shader_get_uniform().
NOTE All uniforms must be set after calling the function shader_set and before calling shader_reset.
shader_set_uniform_matrix(handle);
Argument | Type | Description |
---|---|---|
handle | Shader Uniform Handle | The handle of the shader constant to set. |
N/A
shader_set(shader_Glass);
shader_matrix = shader_get_uniform(shader_glass, "u_vMatrix");
shader_set_uniform_matrix(shader_matrix);
draw_self();
shader_reset();
The above code will get the handle of the shader constant "u_vMatrix" then set that constant to the current transform matrix.