gpu_set_tex_mip_enable

With this function you can change whether mipmapping is switched off, switched on for everything, or switched on only for texture groups selected in the Texture Group Manager. The function requires one of the constants listed below.

ConstantDescription
mip_offMipmapping is disabled.
mip_onMipmapping for all textures is enabled.
mip_markedonlyMipmapping is enabled for textures that have it enabled in the Texture Group options (default).

 

Syntax:

gpu_set_tex_mip_enable(setting);

ArgumentTypeDescription
settingMipmapping ConstantThe mipmap setting (a constant, default: mip_markedonly)

 

Returns:

N/A

 

Example:

if (gpu_get_tex_mip_enable != mip_on)
{
    gpu_set_tex_mip_enable(mip_on);
}

The above code will check to see if mipmapping is enabled and if it is not, it will enable it.