With this function you can change whether mipmapping is switched off, switched on for everything, or switched on only for texture groups selected in the Texture Group Manager. The function requires one of the constants listed below.
Constant | Description |
---|---|
mip_off | Mipmapping is disabled. |
mip_on | Mipmapping for all textures is enabled. |
mip_markedonly | Mipmapping is enabled for textures that have it enabled in the Texture Group options (default). |
gpu_set_tex_mip_enable(setting);
Argument | Type | Description |
---|---|---|
setting | Mipmapping Constant | The mipmap setting (a constant, default: mip_markedonly) |
N/A
if (gpu_get_tex_mip_enable != mip_on)
{
gpu_set_tex_mip_enable(mip_on);
}
The above code will check to see if mipmapping is enabled and if it is not, it will enable it.