The track struct can be used either for top-level asset tracks or for sub-track parameter tracks, and the behaviour of the track is defined by two things, its name and its type. Track structs are created using the function sequence_track_new() and can be retrieved from sequence assets using the activeTracks property from The Sequence Instance Struct or the tracks property from The Sequence Object Struct.
The properties available in the track struct are:
Sequence Track Struct | ||
---|---|---|
Variable | Type | Description |
type | Sequence Track Type Constant | This contains a Sequence Track Type Constant that describes the type of track this is. This can be any one of the constants given under the "Type" section below. |
name | String | When creating a "top-level" asset track, the name you give here can be any string that you require to identify the track. However, for parameter tracks, you need to specify specific strings to tell GameMaker what kind of parameter track you are creating. This is expanded upon under the "Name" section below. |
tracks | Array of Sequence Track Structs | This property allows access to the list of tracks which are children of this track. When getting this property an array of Sequence Track Structs is returned, and when setting this property an array of Sequence Track Structs should be specified. |
visible | Boolean | This indicates whether this track is visible (the value is true) or not (the value is false). You can get or set this value and if a track not visible then none of its child tracks will be drawn either. |
keyframes | Array of Sequence Keyframe Structs | This property allows access to the list of keyframe structs for the track. When getting this property an array of keyframe structs is returned, and when setting this property an array of keyframe structs should be specified. |
The type property can be any one of the following constants (these constants are also used when generating keyframes and keyframe data):
Sequence Track Type Constant | ||
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Constant | Description | Value |
seqtracktype_graphic | This is a graphics (sprite) asset track. | 1 |
seqtracktype_audio | This is an audio asset track. | 2 |
seqtracktype_instance | This is an instance asset track. | 14 |
seqtracktype_sequence | This is a sequence asset track. | 7 |
seqtracktype_clipmask | This is a clip mask group asset track. | 8 |
seqtracktype_clipmask_mask | This is a clip mask sprite asset track used for generating the clip mask. | 9 |
seqtracktype_clipmask_subject | This is a clip mask sprite asset track that is being masked. | 10 |
seqtracktype_group | This is a group folder asset track. | 11 |
seqtracktype_colour | This is a colour data parameter track. | 4 |
seqtracktype_real | This is a real number parameter track. | 3 |
seqtracktype_message | This is a broadcast message track. | 15 |
seqtracktype_moment | This is an event/moment track. | 16 |
seqtracktype_text | This is a text track. | 17 |
seqtracktype_particlesystem | This is a particle system track. | 18 |
seqtracktype_bool | Not used currently. | 5 |
seqtracktype_string | Not used currently. | 6 |
seqtracktype_spriteframes | Not used currently. | 13 |
seqtracktype_empty | Not used currently. | 12 |
seqtracktype_audioeffect | This is an audio effect track. | 19 |
The name property can be any of the following strings:
The interpolation property can take one of the following constants:
Sequence Track Interpolation Constant | ||
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Constant | Description | Value |
seqinterpolation_assign | Don't use interpolation for this track | 0 |
seqinterpolation_lerp | Use linear interpolation for this track | 1 |