This function returns the height of the texture with the given ID, which is always a value within the range 0 - 1. This can then be used when mapping textures to models or primitives.
texture_get_height(tex);
Argument | Type | Description |
---|---|---|
tex | Texture | The texture page asset pointer to use |
tex_h = texture_get_height(surface_get_texture(global.Surf));
The above code will get the height of the texture taken from a previously created surface.