The following functions are all related to "textures", i.e.: images that are stored in VRAM to be used as sprites or other graphical elements within your game.
Textures refer to:
The following functions are used to retrieve information about specific images and their position or size on the Texture Page, as well as set certain texture features:
The following functions are related to managing the VRAM associated with individual textures as well as whole texture groups:
The following functions are primarily for use to debug the project and ensure efficient use of texture memory: