Textures

The following functions are all related to "textures", i.e.: images that are stored in VRAM to be used as sprites or other graphical elements within your game.

Textures refer to: 

Function Reference

Texture Page Info

The following functions are used to retrieve information about specific images and their position or size on the Texture Page, as well as set certain texture features:

VRAM Management

The following functions are related to managing the VRAM associated with individual textures as well as whole texture groups:

Debugging

The following functions are primarily for use to debug the project and ensure efficient use of texture memory:

Dynamic Textures