This function returns the width of the texture with the given ID, which is always a value within the range 0 - 1. This can then be used when mapping textures to models or primitives.
texture_get_width(tex);
Argument | Type | Description |
---|---|---|
tex | Texture | The texture page asset pointer to use |
tex_w = texture_get_width(sprite_get_texture(spr_Model_tex, 0));
The above code will get the width of the texture taken from a sprite asset.