The Sound Editor

Sound EditorThe Sound Editor is where you can load sounds into a new audio asset as well as set its properties. To load a sound, press the Load Sound button to the right of the sound name. A file selector dialogue pops up in which you can select the sound file. This should be either a WAV, an MP3 file or an OGG file. In general *.wav are used for the short sound effects as even though they are generally larger files they will play instantaneously due to the fact that they do not need any type of decoding for playing. *.mp3 or *.ogg format files should be used for background music or for sound effects that are longer or larger in size. These files are much smaller than a wave file would be but have a small CPU overhead as they have to be decoded before being played.

Once you have loaded your file you can preview the sound by using the play button which will loop it continuously. This is very handy as it means you can make changes to the volume using the slider at the bottom of the window and hear what the effect it will have on the sound. There is a stop button too, so you can stop the preview at any time.

TIP Use The Inspector to view the waveform for the selected sound.

The sound window also has other options which are explained below:

Name And File

Volume & Playback

OGG Conversion

Attributes

Target Options

Audio Group